The editor window lets you read and edit text files stored in your filesystem. You can invoke the Functional Developer editor in a variety of ways:
) button on the main window and a blank editor window opens.
) button on the debugger window and an editor window opens on the file containing the source code that is displayed in the debugger's source pane.
When the editor opens, a buffer containing the text of the current file is displayed, and you can move around it and change its contents as you wish, then save it back to the original file (assuming that you have permission to write to it). Figure 10.1 shows a file opened in an editor window.

Figure 10.1 Editor window showing the game.dylan file from the Reversi project.