The early chapters in this guide give you a quick tour of the application development cycle under Functional Developer, using the Reversi example for illustration. In these early chapters we come across most of the Functional Developer development tools. Later chapters examine those tools more directly, and provide a broader view of the development process in Functional Developer.
Chapter 1, "Quick Start", shows how to build a standalone executable application in Functional Developer. It discusses the Functional Developer main window and the project window.
Chapter 2, "Fixing Bugs", shows how to make changes to your application sources and how to debug compile-time and run-time errors. It discusses the project window, the debugger, the editor, and the browser.
Chapter 3, "Programming in Functional Developer", gives an overview of the programming model in Functional Developer.
Chapter 4, "Creating and Using Projects", discusses the New Project wizard, and looks at the project window in more detail.
Chapter 5, "Learning More About an Application", shows how you can examine the sources of a project, and run-time values in an application, using the browser.
Chapter 6, "Debugging and Interactive Development", returns to the debugger and studies it in more detail.
Chapter 7, "Remote Debugging", describes how to debug a Dylan application running on another machine. This feature is only available in the Functional Developer Enterprise Edition.
Chapter 8, "Dispatch Optimization Coloring in the Editor", describes the editor's facility for coloring source code to show the degree to which it has been optimized.
Chapter 9, "Delivering Dylan Applications", shows how you can package an application with everything necessary to deliver it to customers as a stand-alone product.